Thursday, January 20, 2011 at 10:40AM War Season IX Final Quest, Part 2 - Rules

The Great Incarna are in the Realm and they intend to take control over it! - Only the Alliances of TEC and TSR, and their Heroes can stop these mighty foes - New devices of War are released from the Relic Sites - The time has come for the Armies to clash in the Field of Honor.
The Second part of the Classic Server Grand Finale will start next Tuesday, January 25th at 13:00 Hrs.
Alliance Challenge: Use your Heroes to Defeat the Enemy Incarna!
The mighty Incarna are here, and they will grow stronger every minute unless your Ally stops them! The second part of the Final Quest will consist on bringing down the enemy Incarna and their Crystal Fortress so they don't grow strong enough to take control of the Realm!

Victory Points
The way to determine the winning Alliance will be based on Victory Points, by the end of the Final Countdown the Alliance with the greater amount of Victory Points will be the winner of the War Season IX.
Victory points can be obtained by two ways:
- Ally earn 1 every time any of their heroes put an Incarna in Cripple status by reducing their HP to 0
- Ally earn 5 Victory Points every time any of his members completely destroys the Incarna Capital
An Ally cannot attack the Incarna or the Capital of his allied Army (i.e. TEC cannot attack Codex Pandora or siege the Acropolis, SA cannot attack Tear of the Void nor siege Ramiel's Tomb).
In order to siege an Army Capital, the Incarna of that capital must be in Crippled status. Read below for more information on this.
Use your Hero to Cripple the Enemy Incarna
There are 3 Incarna creatures in the Realm, and two of them are already in allegiance with player Factions. In order to stop the advancement of the Incarna, you and your team must destroy their Capital city, but the Incarna is constantly protecting his Capital, so in order to destroy the city, the Incarna must fall first! Whenever your faction commands your Hero to attack, he or she will attack an Incarna that is not Crippled or is not part of your Alliance.
- When your Hero attacks a Incarna, the Incarna will automatically counter-attack him (even if the Incarna was Crippled with the attack)
- When the HP of the Incarna is reduced to 0, it will become Crippled for 24 Hours and it will be announced publicly in the Timers Window
- After the Incarna Crippled term, it will be restored to 100% HP in his Capital. This is the only way the Incarna recover HP
Training your Hero against the Incarna
The Incarna becomes stronger every hour, incrementing their Attacks and Defenses. So your faction will have to train your Hero continuously so you can surpass the Incarna defenses and resist the Incarna' counter-attack.
Remember that the Incarna are immune to certain damage type, so train those Attacks and defenses that will be useful against the enemy Incarna.
Hero-Incarna Damage Rules
- Hero B/M/S Attack - Incarna's corresponding B/M/S Defense = Damage Delivered to Incarna
- Incarna B/M/S Attack - Hero's corresponding B/M/S Defense = Damage Delivered to Hero
Each Incarna is immune to one Damage type:
- Codex Pandora - Immune to Mind Attacks
- Axe of Edalyor - Immune to Body Attacks
- Tear of the Void - Immune to Spirit Attacks
Your Hero will attack with his best Attack most of the time
The Incarna will counter-attack with his best Attack most of the time
Note: Hero Action' costs and Cooldown have been adjusted for the Final Quest.
When your hero reduces the HP of an Incarna to 0, it will become Crippled for 24 Hours and your Alliance will receive a Victory Point!
Siege the Army Capital while the Incarna is Crippled!
While the Incarna is Crippled that Army's Capital can be sieged, use all kind of siege weapons, including the NEW SIEGE UNITS that can be obtained from the Army Leaders to destroy the Capital! But beware, the Army Capitals are protected by Turrets that will hit you every time you use your siege weapons against its buildings!
When the last building of the Capital is Razed, the Alliance will receive 5 Victory points. The buildings will respawn at full health shortly after the capital is fully destroyed.
Faction Capital Siege Protection
For the duration of the Final Quest, all Faction Capitals will be protected against sieging at all times.

Reader Comments (2)
What are the requirements to use the new siege weapons?
they're shown... it requires 50 natural