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BRO V.10 Release Monday 14th July

Version 0.10.1 Update Patch Release Notes

Version 0.10.2

Version 0.10.3 Update Patch Release Notes

War Season Closure Q&A

 

 

 

 

 

 

 

BRO V.10 RELEASE MONDAY 14th JULY
« July 09, 2008 »

“Are you certain of this?” asked Lady Ewyv, her beautiful visage consumed by worry. She stood underneath a beautiful silver tree where she parleyed with a figure dressed in long robes, its face hidden by a cloak. “I saw them myself warrior maiden, Prometheans all clad in armour, dozens of them, their Psytech shining blue whilst they slid silently past our scouts,” replied the strange Soothsayer, “this is the vision that I’ve had” added the cloaked figure.

Ewyv, turned, the tranquillity in her eyes had gone, she had prepared the Mythic forces, and knew that battle was inevitable, but she expected it later and not so soon.

“You may leave Soothsayer,” said Ewyv. The cloaked figured bowed and disappeared into the shadows of the forest. The elf looked at an emerald horn that hung by her side, a part of her didn't want to blow it for it would call a new generation of Mythic warriors to arms, and this meant an end to the tranquillity that had befallen the land, but most important of all, she knew that this would reawaken the hatred that some of the Mythic, be it Lycanthrope or Elf, felt towards the Unliving and the Prometheans, her son would be seen with suspicion, for he was a half-caste, part man, and part dream.

“Did you give the Lady the message?” asked a rough voice, “Yes I did your Ladyship,” replied the Soothsayer. A wide grin appeared on the face of a beautiful woman, her eyes covered by dark hair and her hood, her body released an aura so cold that it caused the Soothsayer to feel an intense cold.

“Excellent, you shall receive your pay as promised,” and the Virgin clicked her fingers, two Elves appeared, the usual light that fills the eyes of these wonderful creatures was nonexistent, all they reflected was darkness, “take our guest away and process her.” The two zombie elves took the soothsayer by the arms and carried her away, she started to kick and scream, “I kept my part Virgin of Omens! Damn you, man you meet your end…” The shouts soon faded away, the Virgin of Omens turned and exited her tent, before her was a cliff; from there she could see a forest towards the east, and a Biodome towards the right. The only thought that crossed her mind in that moment was simple, and direct: “There will be blood”.

A new and superior User Interface, New cards, and more in V. 10 of Broken Reality.

Blood starts to spill on Monday 14th of July

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Version 0.10.1 Update Patch Release Notes
« July 23, 2008M »

Hi all, here's a list of the changes that have taken place for V0.10.1 of Broken Reality Online:

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I. Bugs Fixed:
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1.   The display bug that prevented the HP bar from being updated is  fixed; now the HP bar is refreshed every time you lose or gain HP.

2.   Minor bugs related to Action timers were fixed.

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II. Gameplay changes:
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1.   We now have 2 types of timers: Countdown Timers (such as the Move action) and Cooldown timers (such as the Mine action), the following actions changed to Cooldown Timer:

    * Melee Attack actions
    * Ranged Attack actions
    * Send Message Node
    * Track Player actions
    * Assess Player actions


Move and Claim remain  Countdown type of actions.

2.   New Status: “Range”  The Range status indicates that your character is engaged in ranged combat, here are the specifics of this new status:

    * A character attacking a target, which is in Normal or Moving status with a ranged weapon, enters Range status.
    * While on Range status, only ranged weapons can target you (as in Moving status).
    * If you attack a player in Melee status with a ranged weapon, you'll enter into Melee status and both melee and range weapons will be able to target you.


3.   Location Window Improvements:

    * The Location window now displays your actual location as an option for canceling a Move Action or for entering Moving status without leaving the land.
    * The Location thumbnails lands have been arranged into  proper cardinal orientation.


4.   Ranking Window Improvement. We now have a more informative and easier to read ranking board, that includes:

    * The Global tab, that displays the total assigned XP.
    * The Kills tab, which displays the total sum of daily single kills (that means that killing the same target twice or more in a 24 hour span will not count for ranking purposes).
    * The PM tab, that displays the total answered Neuronet nodes.
    * The Crafts tab, that displays the total crafted items in possession of other characters.
    * The Combat, Social and Trade tabs display the total assigned XP of each category.


5.   The Mine action cooldown timer was adjusted for better gameplay purposes.
 
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III. Item changes
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1.   New Blueprints have been added!

    * The “Medea” range weapon blueprint was added.
    * The  “Goblin Sling” range weapon blueprint was added.
    * The  “Bloodhawk” range weapon blueprint was added.
    * The “Corporal Flag” artifact blueprint was added.


NOTE: The Corporal flag allows you to Claim a neutral or contested land for your faction! While claiming, you'll enter Claiming Status, and will be unable to move or use weapons for the duration of the Claiming timer.

2.   Changes to Blueprints. The following blueprints were changed for gameplay balance purposes:

    * The cooldown timer and the damage of the Psyblaster, Aein Crossbow and Blunderbuss were adjusted.
    * The Small Crystal Extractor number of uses was adjusted to 5.


Finally, to celebrate this Update we have given away a 100 PP's bonus to every active account. Enjoy!

Feel free to ask any question you may have regarding the Update Patch in this thread.

BRO STAFF

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Version 0.10.2
« July 30, 2008 »

 

Minor Bugs Fixed

The bugs reported during V.10.1 have been fixed thanks to the combined efforts of out Staff, and the players for reporting, resulting in a smoother gameplay for everyone.

Augmented

UsesAll the items and weapons user life has increased, allowing players to use their cards more, and not having to repair them with Gene Gypsy as often. This means that you can mine more using drills, and engage in more fights without having to worry about being disarmed.

Ranking "Reloaded"

More categories have been added to the Ranking tab, these include:
Energy: The players with the most energy (currency)
Crystals: The player with the most crystals.
Blueprints: The player with the most blueprints.
Friends: The players that has invited the most people to join the game.


Better Deals

Blueprint Trader Alban, and Gene Gypsy, both at Shokan Lake, both pay better for the cards or blueprints you sell to them.



Location Window

The navigation weapon has been improved, it now contains a map with images of the lands, their cardinal locations and their names.



Wiki is now Neuronet

The BRO Wiki is now called the Neuronet, and you can now access it and create your character's profile and extended biography, with anything you wish to upload.



Character Recreation

You can now erase and recreate your character using the Profile button.

Masks are Available

You can now buy a mask for you character that is more to your liking by visiting Shard, the Mask Trader located at Shokan. There are 20 masks per faction to choose from.

 

 

 


Version 0.10.3 Update Patch Release Notes
« August 11, 2008 »

Ok, the v0.10.3 of BRO is up and running! Here are the Release Notes:


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I. Bugs Fixed:
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1.   Minor bugs related to Crafting were fixed.
2.   IE only. Map display now correctly
3.   IE only, window size is slightly adjusted.


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II. Gameplay changes:
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1. Begginers Protection:

    * During the first 7 days of a character life, no one will be able to attack him, this protection does not apply to characters engaged in melee or ranged combat by the protected player.
    * For the duration of this seven days of protection, a special social card will be available in the Social Action Bar that will teleport the player back to the begginer zone of his faction. Once the protection period expires this card will not be available.


2.   Game Interfase improvements:

    * A larger version of the "Help" button was added into the main menu, clicking on this button will display the Information window
    * Added the "Forum", "Wiki" and "Story" buttons in the lower pane of the Timers Window, clicking on this buttons will open the corresponding sections of the Web site in a new tab
    * New message alarm. Now the Neuronet button flashes in green everytime you have a new PM in your Neuronet window
    * Player's names are faction-colored when you talk in the chat window.


3. Character deletion option added in the Profile Window:

    * If a player wants to re-create his character, he now can do so by clicking the "Delete Account" link in the Profile window, after that the player will be prompted to the Character Creation Window. All accumulated experience will be lost in the deletion process. You keep crystals, energy, cards, PM.

4. Changes to the Psynet skill

    * Characters with the Psynet skill will now be able to post a chat message every 45 seconds, instead of the typical 60 seconds for characters that does not have this skill
    * The Advanced Search option in the Players/NPC Search window is now exclusive to characters with the Psynet skill

5. Crystal Extractors are now used with the Equipment skill

    * The Small crystal extractors are still crafted and used with the Artifacts skill
    * The Medium crystal extractors now requires the Equipment skill for it's use, but are still crafted with the Artifacts skill

6. When you fail the assemble, you do not burn the blueprint in the process

7. The game is now multi-language, select the language you want to read clicking the options in the chat window.



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III. Items Update
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1.   Personality Love Update! For all the characters with the Personality skill, new blueprints are available and some rules will change:

    * The Mythic Twilight Hood is now available in Avaelwynn Glen (Apprentice version) and Shokan Lake (Standard and Master version)
    * The Unliving Deadman's Compass is now available in Splinter of Ramiel (Apprentice version) and Shokan Lake (Standard and Master version)
    * The Promethean Health Scan Goggles are now available in Promethean Vault (Apprentice version) and Shokan Lake (Standard and Master version)
    * The Health Scan Goggles now requires the Personality skill to use it (the discountinued pre-patch versions of this card that use the Psynet skill will continue to function properly)

2. New Apprentice and Master edition of blueprints available!

    * Two new editions of weapons and items were added: The Apprentice version of the blueprints, with a smaller cost and skill requirements and a limited Master edition, with improved damage and more powerful effects, you'll find these blueprints in Shokan Lake
    * The following cards were adjusted for better serve gameplay purposes:
   - Neuro-Katar: Base Damage incremented to 3-6 points.
        - Bronze Leaf: Base Damage incremented to 2-7 points.
        - War Scythe: Base Damage incremented to 1-8 points.
   - Psy-Blaster: Base Damage incremented to 3-7 points.
   - Aein Crossbow: Base Damage incremented to 2-8 points.
   - Blunderbuss: Base Damage incremented to 4-6 points.
   - The Medea, Goblin Sling and Bloodhawk ranged weapons Base Damage is now 2-4 points with an accuracy of 50% (the accuracy represent the chance of hitting a target engaged in melee combat with a range weapon).

3. New Crystal extractor and flags:

    * The Lieutenant Flag and the Medium Crystal extractor are now available in Shokan

Feel free to ask any question you may have regarding the Update Patch in this thread.


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IV. BRO staff Love
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    * All players receive 100 extra PP
    * All players get a 3 days HP / Stat / Skill buff




We hope you enjoy the V 0.10.3
- BRO STAFF -

 

 

 


Version 0.10.4 Update Patch Release Notes
« August 17, 2008 »

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I. Gameplay changes:
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This version features great changes in the way you'll use and earn XP. Read below.

1. New XP system:

    * The XP scale of the game have been updated, now the natural max for a stat or a skill is 100.
    * A general reset of stats and skills was applied for your characters to be updated to the new XP system, all previously generated XP was restored and all the skills were set back to 1. Also, an XP bonus was given to all the players below the average total XP.
    * Costs of new skill levels were adjusted. The cost for buying a brand new skill was settled to 250 if it's your first skill of that tree and 500 if it's your second.
    * The minimum requirements of all the weapon cards were adjusted, more adjustments will come in the following days to the rest of the cards.

2. The Psynode stat:

    * A new stat was added to the Profile Bar, the Psynode Efficiency Index will show the available amount of XP the player is capable to earn. The index will increase 1 point every 5 minutes until 100 and every action will give XP and decrease the Psynode index accordingly (1 XP per 1 Psynode point).
    * Combat XP received per successful attack was increased to the total amount of damage the attack dealt (net damage, after absorption).
    * Trade XP received from natural mining and from mining devices now give out 1 XP per crystal mined.

   
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II. Items Update
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1. Starting Action Cards! We've added 6 new initial Action cards, each one requires one of the basic 6 skills to use it. Please read below for the details:
    * [Combat] Melee Skill - Psy Punch. Natural Melee Weapon, 1-2 DMG, 02:00 Timer, infinite uses.
    * [Combat] Range Skill - Psy Blast. Natural Range Weapon, 1-2 DMG, 02:00 Timer, infinite uses.
    * [Social] Psynet Skill - Back to Homeland. Use this card to be automatically transported to your Homeland.
    * [Social] Personality Skill - Speech. Use this card to talk to your enemies and delay their Melee timers for 30 seg.
    * [trade] Equipment Skill - Equipment Pickaxe. This drill will extract 11 crystals for a timer of 20:00 mins.
    * [trade] Artifacts Skill - Artifacts Pickaxe. This drill will extract 13 crystals for a timer of 20:00 mins.

2. Apprentice and Master Versions of weapon added:

    * Apprentice versions of the Neuro-Blade (former Practice Blade), Ceremonial Scythe, Dagger, Medea, Bloodhawk and Goblin Sling were added and are available in the Promethean Vault, Avaelwynn Glen and Splinter of Ramiel.
    * Master versions of the Neuro-Blade (former Practice Blade), Ceremonial Scythe, Dagger, Medea, Bloodhawk and Goblin Sling were added and are available in Shokan Lake.
    * Apprentice versions of the Proto-Blade, Long Sword, Maimer, Soul Caster, Runebow and Rattlesnake blaster are available in Shokan Lake.     


We hope you enjoy the V 0.10.4
- BRO STAFF-

 

 

 

 


Version 0.10.6 Update Patch Release Notes
« September 01, 2008, »

 

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I. Bugs Fixed:
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1.   A nasty bug that caused slow-down in the GUI refresh rate was fixed

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II. Gameplay changes:
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1. New "Sabotage" type cards:

    * As part of the Faction Quest new Land weapons were added: the Unliving "Defiler", the Mythic "Gaia Totem" and the Promethean "Land Drainer" cards are now available in it Regular, Apprentice and Master versions. These cards allow their user to steal energy from a land under the control of the enemy (from the land's current Influence stack). The amount of Energy drained is based on the quality of the card, and all the energy drained will be automatically transferred to the user's Energy count. Each faction has their own Sabotage card, and each card can only target one specific enemy faction (defined at the moment of crafting). Here's an example: A promethean crafts a "Land Drainer" card, obtaining a "Flawless Land Drainer of Mythic", meaning that the card will only affect lands under Mythic control.

    * You cannot craft a Sabotage card that affects your own faction. All Sabotage cards usage are restricted to the corresponding faction (Unlivings can only use Defiler's, Mythics can only use Gaia Totems and Promehean can only use Land Drainers)

    * The new Sabotage cards are available with Eve the Lore Master at the Burning Fortress.


2.   "Delay cards" hot fix:

    * The Hold Melee Attack, Hold Range Attack and Hold Movement cards were modified so the status of the user is changed to the status the card affects (for example a character that delays a Melee attack gains the Melee status for the duration of the delay)

    * In addition to this a validation was implemented to ensure that the cooldown timer for the delay card is at least of the duration of the affected timer. After the card is played, the cooldown can be reduced with PP's as usual.



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III. Items Update
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1.   Changes to the Crystal Extractors cards:

    * The crystal extractors cards were modified to best serve gameplay purposes, and new Apprentice and Master versions of the cards were added. The new stats of the Extractor cards are available in the following wiki entry: http://wiki.brokenrealityonline.com/index.php/Crystal_Extractor.

    * The Apprentice and Master versions of the Extractor cards are available with Isaac the Trade Master in the Edalyor Cathedral.

2.   New Crystal extraction cards for everyone!

    * New "Mining Bomb" cards, this cards does not require an specific skill to be used and will allow the user to mine for half an hour (Apprentice version), 2 hours (Regular version) and 8 hours (Master version) All the Mining Bomb cards are crafted with the Artifacts skill and are considered Trade cards.

3.   Revised prices for flags

    * The crafting prices of all flags have been cut to roughly 30%.


We hope you enjoy the V 0.10.6
- BRO STAFF -

 

 

 

 


Version 0.10.7 Update Patch Release Notes
« September 07, 2008, »

 

RELEASE NOTES V0.10.7

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I. News:
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1. the First Volume of the Broken Reality Blog-Novel (Blook) "Prometheans Awakening", is now fully available, you can start reading it by clicking on the "Story" button on the upper section of the chat. You can also read the Blook from the beginning here: http://story.brokenrealityonline.com/index.php?/archives/16-01-Mommy-used-to-tell-me.html

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II. Bug Fixes
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1. A minor glitch involving timer display was fixed.

2. A bug preventing the "Back to Coreland" card to work properly was fixed.

3. Fixed a bug that prevented the "Acrobatic Combat" and "Point-Blank Assault" cards to work as intended.

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III. Gameplay Modifications
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1. New rule for changing your equipped cards. Now you can only change your equipped cards in a City or your Homeland and it requires you to be in Normal status, so choose your cards wisely  before going out on a raid!

2. Name your own Weapons with Psytech Points! Now you can change the name of your favorite weapon through the Advanced Psytech window, here's how it's done:

   a. Click on Get PP's button, then the "Rename Cards" Tab
   b. Locate the card you want to rename and type the personalized name in the "Rename" field next to the card's name.
   c. Click on the "Change Name" Button.

Please note that Renaming a card will use 25 Psytech Points.

3. You can now relate your character to a Guild page in the Wiki by using the <guild> tags in your profile descriptions, here's how it works:

a. To relate your character's description to a Guild page, first you'll need to locate the guild page you want to relate to. If you're creating your own  guild page, then you can use any Guild_Article_Key, if you want to join an already existing Guild, ask the guild's founder for the Guild_Article_Key.

b. For setting the Guild in your profile, click on the profile button, then click on the description tab and add the following text to your description:

<guild>Guild_Article_Key|Your_Guild_Description</guild>

Where Guild_Article_Key is the article name of the guild you want to link and Your_Guild_Description is the name you want to display for the guild. Click the "Change!" Button when finished.

c. After you relate your description to a guild page, a link to the wiki article will be displayed in your description, if you just created the guild, click on the "Edit" tab on the wiki article and enter your Guild's information!

For example if you want to have in your description that you're a member of the "Howling Tribe" guild, but you want it to be displayed as "The Great Howling Tribe", your Guild tag would look as the following:

<guild>Howling_Tribe|The Great Howling Tribe</guild>

This is all regarding Guild Pages. Try asking for players of your same faction to create a guild or join an existing one, you'll receive several benefits for it in the future.

4. Crafting rules have been changed, so now you can only craft while on Normal status. This change was done to prevent people from crafting hghi-quality equipment while in Mining status in the Burning Fortress and the Edalyor Cathedral.

5. Card Display Improvements. The card display was improved and the now shows more detailed information to the user, and more information regarding Cards will be published in the Wiki.

6. PM Card usage improved. Now instead of typing the message in the chat window and pressing the PM (Envelope) icon, you just need to select a target from the Search Window and click on the PM (Envelope Icon), this will establish a node with the other player and will give you 3 XP (if there's enough Psynode Available).

Once the node is established you'll be able to exchange private messages with the other players through the Neuronet Window and earn social XP as usual.

7. Now you can only mine over 100 crystals if you are in your homeland. This change was done to limit the amount of crystals a player can get by a "mine and run" maneuver in a land not controlled by his or her faction.
 

8. Psynode usage clarification. If you perform an action and you don't have enough Psynode to cover the XP value, you wont gain any XP for that action, nor any Psynode will be expended.

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IV. Card Adjustments
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1. Land Drain cards were adjusted and now drain more energy, this change was done to balance the cost-benefit of the card.

Apprentice Land Drainer

    * Skill to Craft/Use: Artifacts 1 / Artifacts 1
    * Blueprint Cost: 10E
    * Crystals Required (R/G/B): 0/0/3
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 11-27 (Affected by Quality)
    * Faction Restriction: Promethean Only

Land Drainer

    * Skill to Craft/Use: Artifacts 10 / Artifacts 17
    * Blueprint Cost: 20E
    * Crystals Required (R/G/B): 0/0/9
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 76-112 (Affected by Quality)
    * Faction Restriction: Promethean Only

Master Land Drainer

    * Skill to Craft/Use: Artifacts 20 / Artifacts 33
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 0/0/24
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 101-224 (Affected by Quality)
    * Faction Restriction: Promethean Only

Apprentice Gaia Totem

    * Skill to Craft/Use: Artifacts 1 / Artifacts 1
    * Blueprint Cost: 10E
    * Crystals Required (R/G/B): 0/3/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 11-27 (Affected by Quality)
    * Faction Restriction: Mythic Only

Gaia Totem

    * Skill to Craft/Use: Artifacts 10 / Artifacts 17
    * Blueprint Cost: 20E
    * Crystals Required (R/G/B): 0/9/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 76-112 (Affected by Quality)
    * Faction Restriction: Mythic Only

Master Gaia Totem

    * Skill to Craft/Use: Artifacts 20 / Artifacts 33
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 0/24/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 101-224 (Affected by Quality)
    * Faction Restriction: Mythic Only

Apprentice Defiler

    * Skill to Craft/Use: Artifacts 1 / Artifacts 1
    * Blueprint Cost: 10E
    * Crystals Required (R/G/B): 3/0/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 11-27 (Affected by Quality)
    * Faction Restriction: Unliving Only

Defiler

    * Skill to Craft/Use: Artifacts 10 / Artifacts 17
    * Blueprint Cost: 20E
    * Crystals Required (R/G/B): 9/0/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 76-112 (Affected by Quality)
    * Faction Restriction: Unliving Only

Master Defiler

    * Skill to Craft/Use: Artifacts 20 / Artifacts 33
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 24/0/0
    * Uses: 1
    * Speed: 00:05:30 (Affected by Quality)
    * Energy Drained: 101-224 (Affected by Quality)
    * Faction Restriction: Unliving Only


2. Acrobatic Combat and Point-Blank Assault cards were adjusted and now they can be played in Normal status. In other words, the Acrobatic Combat can now change your status from Normal to Range, and the Point-Blank Shot Assault can now change your status from Normal to Melee. With this adjustment, players attacked by range weapons will be able to switch to Melee status without using their combat action with other players, also characters will be able to enter into Range status and avoid melee attacks.

3. The "Meditation of Stillness", "Acrobatic Combat" and "Point-Blank Assault" crafting costs were lowered, both in the blueprint price and the amount of crystals required.
 
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V. New Cards
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1. New "False Alarm" Card Added. This Personality Technique will allow its user to simulate a Claiming, very useful for distracting the enemy faction! Here's the card information:

False Alarm

    * Skill to Craft/Use: Artifacts 10 / Personality 10
    * Blueprint Cost: 100E
    * Crystals Required (R/G/B): 5/5/5
    * Uses: 1
    * Speed: 00:05:00
    * Effect: Fake Claim

Please note that this card will only make you appear as if you were claiming, no claiming result message will be displayed after this card is used.

2. New "Advanced Pickaxe" free Card! A new card have Been added for everyone, the Big Pickaxe will let you mine 50 crystals for 4 hours! Normal mining rules apply to this card so don't use it in the Edalyor Cathedral and the Burning Fortress if you don't want to be stuck for hours.

Advanced Pickaxe

    * Skill to Craft/Use: N/A
    * Blueprint Cost: N/A
    * Crystals Required (R/G/B): N/A
    * Uses: Infinite
    * Speed: 04:00:00
    * No. of Crystals Mined: 50

3. New Master and Apprentice Versions of the "Meditation of Stillness", "Acrobatic Combat" and "Point-Blank Assault" available! You can now find these blueprints with the traders at Shokan Lake and with Isaac the Trade Master in the Edalyor Cathedral.   

Apprentice Meditation of Stillness

    * Skill to Craft/Use: Artifacts 15 / Personality 15
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 2/2/2
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Normal Status: 35%

Meditation of Stillness

    * Skill to Craft/Use: Artifacts 25 / Personality 25
    * Blueprint Cost: 75E
    * Crystals Required (R/G/B): 4/4/4
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Normal Status: 50% (+- 20% by Quality)

Master Meditation of Stillness

    * Skill to Craft/Use: Artifacts 41 / Personality 41
    * Blueprint Cost: 150E
    * Crystals Required (R/G/B): 7/7/7
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Normal Status: 85% (+- 15% by Quality)

Apprentice Acrobatic Combat

    * Skill to Craft/Use: Artifacts 10 / Personality 10
    * Blueprint Cost: 25E
    * Crystals Required (R/G/B): 1/1/1
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Range Status: 35%

Acrobatic Combat
    * Skill to Craft/Use: Artifacts 17 / Personality 17
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 3/3/3
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Range Status: 50% (+- 20% by Quality)

Master Acrobatic Combat

    * Skill to Craft/Use: Artifacts 34 / Personality 34
    * Blueprint Cost: 100E
    * Crystals Required (R/G/B): 5/5/5
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Normal Status: 85% (+- 15% by Quality)

Apprentice Point-Blank Shot

    * Skill to Craft/Use: Artifacts 10 / Personality 10
    * Blueprint Cost: 25E
    * Crystals Required (R/G/B): 1/1/1
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Melee Status: 35%

Acrobatic Combat
    * Skill to Craft/Use: Artifacts 17 / Personality 17
    * Blueprint Cost: 50E
    * Crystals Required (R/G/B): 3/3/3
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Melee Status: 50% (+- 20% by Quality)

Master Acrobatic Combat

    * Skill to Craft/Use: Artifacts 34 / Personality 34
    * Blueprint Cost: 100E
    * Crystals Required (R/G/B): 5/5/5
    * Uses: 5
    * Speed: 00:03:00
    * Chance of changing to Melee Status: 85% (+- 15% by Quality)

That's all for now folks, enjoy the new patch!

 

 

 

 


Version 0.10.8 Update Patch Release Notes
« September 16, 2008 »

 

RELEASE NOTES V0.10.8

-------------------------------------------------------------------------------------------------------
I. News
-------------------------------------------------------------------------------------------------------
1. New homepage! The BRO Web Site now features an improved homepage, where important news will be posted regularly. The log-in was also improved and now it allows your browser to "remember" your password. Finally, New Unliving artwork was released and is available in the Gallery Section, you can check it by clicking on the following link: in this link or through the main page.


-------------------------------------------------------------------------------------------------------
II. Bug Fixes
-------------------------------------------------------------------------------------------------------
1. A glitch preventing skills showing actual (buffed) values after buying additional levels is fixed.

2. A bug that prevented the proper display of the Combat Log has been fixed.

3. The bug that affected the 7 days Beginners Protection timer when reloading is now fixed.

4. Minor glitches regarding Land display and Profile display were also fixed.


-------------------------------------------------------------------------------------------------------
III. Gameplay Modifications
-------------------------------------------------------------------------------------------------------
1. New "Channeling" status added! The Delay cards, such as the Hold Melee and Hold Range Attack, and the special Live Event Limited Isaac cards now change the status of the user to "Channeling". Whilst channeling, players will be unable to attack or move, but will be able to play Delays (providing they have the required timer available). More Techniques that require or set their user to this status will be added to the Card Collection in future releases.

2. New rule for "Delay" type Cards. After playing a "Delay" type card (such as a Hold Melee Attack, Hold Ranged Attack, Hold Movement or any of the Limited Isaac cards) the target will be granted a protection for the duration of the affected timer in order to prevent stacking of multiple delay effects, with this rule, delay cards can only be applied once per melee or range attacks.

3. The 7 day Beginner's Protection now also protects the users from Natural (fist) attacks.

4. The position listing of the Ranking Windows were expanded to 25 positions in all categories.

5. The Global Raking Leader board was changed to reflect the top active users, the Global board is now ordered by average XP gained on a daily basis.

6. The 7-day Subscription packages buffs (including Skills, Stats and HP) remaining time is now displayed in the Profile Window.

7. Icons and Card images of the following Beginner cards were updated:

Speech, Back to homeland, PsyPunch, PsyBlast, Equipment Drill, Artifact drill, Basic Pickaxe, Advanced Pickaxe

8. You can now paste URLs of YouTube videos in the chat and they'll appear as a  "Youtube Video" link, so share your favorites!

9. New Psynet emotes are available for the Chat window, for a full list please check the following link: this wiki article



-------------------------------------------------------------------------------------------------------
IV. Card Adjustments
-------------------------------------------------------------------------------------------------------
1. "Delay" Type cards (such as a Hold Melee Attack, Hold Ranged Attack, Hold Movement or any of the Limited Isaac cards) now set the user to "Channeling" status. While on this status, characters are unable to move or attack other players.

 

 

 



Version 0.10.9 Update Patch Release Notes
« September 29, 2008 »

 

RELEASE NOTES V0.10.9

-------------------------------------------------------------------------------------------------------
I. News
-------------------------------------------------------------------------------------------------------
1. Faction Quest Update: The Mythic faction was the first one to raise the influence level of a land (Aein Woods) to 100%, shortly followed by the Prometheans (Biodomes). Lands with  this influence level will be considered "Faction Owned" And cannot be claimed by an enemy faction. The Faction Quest will end when any faction have 3 lands owned. Congratulations to all the players involved in this achievement. 

 2. New Combat Module! The Combat module was updated and new damage rules apply as it was informed in our last post.

-------------------------------------------------------------------------------------------------------
II. Bug Fixes
-------------------------------------------------------------------------------------------------------
1. Minor bugs related to damage calculation and critical hit display were fixed with the Combat Module upgrade.

-------------------------------------------------------------------------------------------------------
III. Gameplay Modifications
-------------------------------------------------------------------------------------------------------
1. New Looting Rule. Attention players, a new looting rule apply with this patch. Every time you kill a character, regardless of the land you will loot 20% of the total energy the killed character currently have. Also if you kill a character outside his homeland you will loot any crystals the killed character has previously mined from the land IN ADDITION to the 20% of his or her total Energy.

Looting In a Nutshell:
After you kill another character:
- You will loot 20% of his total Energy
- You will loot all the crystal the character had previously mined from that land
- Homeland protects against Crystal Looting (You cannot loot crystals if the character is in his homeland)
 
2. New Damage rules. Rules regarding damage calculation changed from previous version, please read all the information in this post.

3. New Detailed Combat Report. A comprehensive Combat report for every combat action done or received is now available from the Combat Log:


The report have the following sections:
1- The card used for the attack
2- The character who made the attack and the target (the target will always appear to the right side of the report).
3- The outcome of the action, shown as a "Hit", "Miss", "Critical" or "Kill" message.
4- The detailed information of the attack, including:

  • The final outcome of the attack (total damage dealt)
  • The damage calculation
  • The Miss chance, and the miss chance roll
  • The Critical chance and the critical chance roll


Enjoy the new release.

 

 



Version 0.10.10 Update Patch Release Notes
« October 06, 2008 »

 

RELEASE NOTES V0.10.10

---------------------------------------
I. News:
---------------------------------------
1. Fog surrounds everything! As you may probably noticed, fog lands have appeared surrounding the periphery of the Realm. Keep your eyes open for special prizes deep inside the mist. And remember to equip your free "Find the way out of the fog" Card in your Social Cards Inventory.

2. Siege Weapons, Armors, Helmets and several Combat Techniques released! Following up with the Combat rules improvement, this patch features several new Action Cards, read below to know how what these new cards will allow you to do and where can you get them!

3. The Faction Quest keeps on with the Mythic faction in the first place, holding ownership of 2 lands, followed by the Promethean faction, but don't think this race is over: New cards are released with this patch that will allow any faction to remove the "Owned" status from the land and claim it back. Remember that in order to win the Faction Quest a faction must have 3 lands "Owned". Read below to find out more.


---------------------------------------
II. Bug Fixes
---------------------------------------

1. Minor glitches were fixed.

---------------------------------------
III. Gameplay Changes/Additions
---------------------------------------

1. New Siege Weapons Action Cards added! Here's how it works:
   a. Siege Weapons can be used in any enemy controlled land (Owned or Claimed)
   b. Siege Weapons are crafted and used with the Artifacts skill
   c. When used your status will change to "Claiming" status (just like the flags), so you'll be unable to move or attack other players, also the Siege action will be notified to all the players in the General chat.
   d. If the character playing the Siege Weapon is still alive when the countdown finishes, the card's effect will apply automatically
   e. When sieging an enemy OWNED land, the land will lose 1 Influence level (down to 99) and it'll become a Neutral Land. When sieging an enemy CLAIMED land (not owned), the land will become Neutral but it'll not loose any levels.

2. Moving while injured rule changed so now the time to move between lands is always 2 minutes, unless you have an active timer with other player. If you don't have an attack or any other type of timer with another player you'll be able to move in 2 minutes regardless your health. 

3. The new Combat Techniques takes advantage of the New Damage Rules, please refer to this article if you are not acquainted with this rules.

4. A glimpse of what will be our new enemy NPC module is lurking deep within the fog, stay alert if you find something hidden in the hearth of the mist!

5. New Cards Repairing Rule. Now items with less than 10 uses will not be eligible for repair with the Card Traders.

---------------------------------------
IV. New Cards
---------------------------------------

1. New "Find the way out of the fog" Free card! All players now have in their Inventory this Social Card, very useful when exploring the haunting mists that surround the place.

2. The Siege Weapons are here! The Mythic Battle Ram, the Promethean Psy-Mortar and the Unliving Earth Scourger are now available with your Faction Representatives (Lady Ewyv, Ribcage and Lothar Lazarus). 

Mythic Battle Ram
    * Skill to Craft/Use: Artifacts (Lvl 30)
    * Target: Enemy Controlled Land
    * Target land loses 1 level and the "Owned" status (returns to Neutral).
    * Timer: 15 min
    * Blueprint Price: 200E
    * No. of Uses: 5
    * Crystals Required:
        - 15 Red

Promethean Psy-Mortar
    * Skill to Craft/Use: Artifacts (Lvl 30)
    * Target: Enemy Controlled Land
    * Target land loses 1 level and the "Owned" status (returns to Neutral).
    * Timer: 15 min
    * Blueprint Price: 200E
    * No. of Uses: 5
    * Crystals Required:
        - 15 Blue

Unliving Earth Scourger
    * Skill to Craft/Use: Artifacts (Lvl 30)
    * Target: Enemy Controlled Land
    * Target land loses 1 level and the "Owned" status (returns to Neutral).
    * Timer: 15 min
    * Blueprint Price: 200E
    * No. of Uses: 5
    * Crystals Required:
        - 15 Red

3. More Combat Gear: Armors and Helmets. Don't miss these new cards that will provide passive bonus when activated. Armors and Helmets are crafted and used with the Equipment skill. Please note that you cannot play more than one of these cards at the same time. Armors and Helmets are available with Alban in Shokan Lake.

Leather Armor
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Soak bonus against Body
    * 25% Soak bonus against Mind
    * 25% Soak bonus against Spirit
    * Play this card to improve your damage soak for the duration of the timer.
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Green (+- 25% Body bonus)
        - 5 Red (+- 5% Spirit bonus)
        - 5 Blue (+- 5% Mind bonus)

Ectosuit Armor
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Soak bonus against Mind
    * 25% Soak bonus against Body
    * 25% Soak bonus against Spirit
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Blue (+- 25% Mind bonus)
        - 5 Red (+- 5% Spirit bonus)
        - 5 Green (+- 5% Body bonus)

Deadman's Chest
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Soak bonus against Spirit
    * 25% Soak bonus against Body
    * 25% Soak bonus against Mind
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Red (+- 25% Spirit bonus)
        - 5 Blue (+- 5% Mind bonus)
        - 5 Green (+- 5% Body bonus)


Beastlord Visage
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Body Damage Bonus
    * 25% Mind Damage Bonus
    * 25% Spirit Damage Bonus
    * Play this card to obtain a damage bonus for the duration of the timer.
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Green (+- 25% Body bonus)
        - 5 Red (+- 5% Spirit bonus)
        - 5 Blue (+- 5% Mind bonus)

Psyrider Helmet
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Mind Damage Bonus
    * 25% Body Damage Bonus
    * 25% Spirit Damage Bonus
    * Play this card to obtain a damage bonus for the duration of the timer.
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Blue (+- 25% Body bonus)
        - 5 Green (+- 5% Spirit bonus)
        - 5 Red (+- 5% Mind bonus)

Tyrant's Crown
    * Skill to Craft/Use: Equipment (Lvl 20)
    * Target: Self
    * 50% Spirit Damage Bonus
    * 25% Body Damage Bonus
    * 25% Mind Damage Bonus
    * Play this card to obtain a damage bonus for the duration of the timer.
    * Timer: 30 min
    * Blueprint Price: 300E
    * No. of Uses: 30
    * Crystals Required:
        - 10 Red (+- 25% Body bonus)
        - 5 Blue (+- 5% Spirit bonus)
        - 5 Green (+- 5% Mind bonus)

4. More Personality Techniques Available! Learn how to Ground your enemies for dealing additional damage and how to Yield their stats to reduce the damage they can inflict you with this new Personality Techniques. All this techniques are Available with the Master of Prevarications in Shokan Lake.

Body Grounding
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * 100% Soak penalty against Body
    * Play this card against an enemy target to reduce his Body damage soak for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Uses: 5
    * Crystals Required:
        - 10 Green (+- 50% Body bonus)

Mind Grounding
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * 100% Soak penalty against Body
    * Play this card against an enemy target to reduce his Mind damage soak for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Blue (+- 50% Mind bonus)

Spirit Grounding
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * 100% Soak penalty against Body
    * Play this card against an enemy target to reduce his Spirit damage soak for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Red (+- 50% Spirit bonus)

Body Yielding
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * -100% Body Damage Bonus penalty
    * Play this card against an enemy target to reduce his Body damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Green (+- 50% Body bonus)

Mind Yielding Technique
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * -100% Body Damage Bonus penalty
    * Play this card against an enemy target to reduce his Mind damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Blue (+- 50% Mind bonus)

Spirit Yielding Technique
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * -100% Spirit Damage Bonus penalty
    * Play this card against an enemy target to reduce his Spirit damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Red (+- 50% Spirit bonus)

5. Brand New Psynet Techniques Available! For the delight of the all the squad leaders and claimers, new Shielding and Rising techniques are now available for the Psynet skill, with these new cards you will be able to increment your faction ally's defense against a certain type of damage as well as increase the damage they can deal. All the Psynet techniques are available with the Master of Prevarications in Shokan Lake.

Body Shielding
    * Skill to Craft/Use: Artifacts (Lvl 20) / Psynet (Lvl 30)
    * Target: Other
    * 100% Soak bonus against Body
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Green (+- 25% Body bonus)

Mind Shielding
    * Skill to Craft/Use: Artifacts (Lvl 20) / Psynet (Lvl 30)
    * Target: Other
    * 100% Soak bonus against Mind
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Blue (+- 25% Body bonus)

Spirit Shielding
    * Skill to Craft/Use: Artifacts (Lvl 20) / Psynet (Lvl 30)
    * Target: Other
    * 100% Soak bonus against Spirit
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Green (+- 25% Body bonus)

Body Rising
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * +100% Body Damage Bonus
    * Play this card to a target Faction Ally to increment his Body damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Green (+- 50% Body bonus)

Mind Rising
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * +100% Mind Damage Bonus
    * Play this card to a target Faction Ally to increment his Mind damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Blue (+- 50% Body bonus)

Spirit Rising
    * Skill to Craft/Use: Artifacts (Lvl 20)/ Personality (Lvl 30)
    * Target: Other
    * +100% Spirit Damage Bonus
    * Play this card to a target Faction Ally to increment his Spirit damage bonus for the duration of the timer.
    * Timer: 5 min
    * Blueprint Price: 50E
    * Crystals Required:
        - 10 Red (+- 50% Body bonus)

Hope you enjoy this Update patch

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War Season Closure Q&A
« October 14, 2008 »

Q: First of all, what's this “War Zone” and “War Season” about?
A: Each episode of the Broken Reality Online storyline is divided in War Seasons. Until now there have been seven War Seasons, the current one being played is the War Season VII. The one that is about to start is the War Season VIII. In terms of gameplay the War Seasons are equivalent to “rounds”.

The War Zones is how the game servers are called in BRO, in the future multiple War Zones will be available for you to choose and play in. Each War Zone holds one or more War Seasons.

Q: Will I be able to play with my character in the next War Season?
A: Yes, but everybody will have to start from scratch (all earned skill and stat levels, as well as Inventory items will be lost). All your unused PP’s will be available in the next War Season, as well as certain specific things that will be “inherited” (so to speak) to your character in the next War Season: titles, special and unique cards (such as the Psy-Surge and other that will be released in the Closure Live Event). Also, all the Open Beta players will receive a special, Card that will not be available in the next or any other War Season.

Important Note: Your current account (i.e. username and password) will be active in the next War Season, and you must use it in order to gain the benefits earned in the previous War Season. You can choose to keep the same name for your character (which is highly recommendable) or rename it during character creation.

Q: The Faction Quest is over, so what should I do now?
A: Even when the Unlivings won the faction quest, there's still one more battle to fight, get ready for the War Season Closure Live Event, where you'll be able to earn special items and rewards that you'll be able to keep for the next War Season.

Q: After the Closure Live Event what happens?
A: The server will be open for an additional week so you can share your experiences with other players, discuss the better strategies for the next War Season and so on. There will be no more quests or Live Events played until the next War Season starts.

Q: When does the next war season starts
A: The War Season VIII will start the 1st of November. Register to War Season VIII will open after the Closure Live Event.

Q: What happened to the “What Lies in the Mist, in the Mist Should Remain” Live Event?
A: The second part of this Live Event is the Closure Live Event.

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