War of Gods Key Information
The following information applies to all War of Gods Servers (S1, S2 and S3 ULTIMATE) and describes the rules for winning the server.
Phase I: Acquiring your Temple Foundations
The War of Gods Quest starts when a Faction successfully summons his Faction Hero, this can be attained by deploying a special Temple Building in the Faction's Capital Land (more information below). To obtain the Foundations blueprint for this building the Faction must earn access to any of the three Relic Sites by visiting the Relic Sages in the deepest regions of the Hunting Grounds.
The Acropolis, Ramiel's Tomb and The Court of Seasons: You can access the relic sites collecting trophies and exchanging them to the Relic Elders.
- Arbiter Sibylla can be found in Lower Splinter of Ramiel
- Lady Bluewind can be found in Lower Gaia's Heart
- Commander Zuri can be found in Lower Vault
Please note that the Temple must be the correspondent to the Faction's Leader race, as explained in the table below:

Once the quest for obtaining the Relic Temple blueprint has been completed by the Faction the Temple Building must be deployed, these are the requirements for deploying a Temple:
1) The Temple Building Card must correspond to the Race of the Faction Leader
- Promethean Leaders will deploy a Proto-Dome
- Mythic Leaders will deploy a Elysian Citadel
- Unliving Leaders will deploy a Tower of Whispers
2) The Temple Building must be deployed by the Leader of the Faction
3) The Temple building can only be deployed in the Capital Land of the Faction, so the Leader of the Faction must choose their Capital Land before deploying the Temple Building
4) The Faction must have at least 10 Levels in the Land to deploy a Temple
Phase II: The Summoning of the Hero
When the first level of the Building Temple is successfully deployed in the Capital Land, a Hero will appear in the Temple Window, and the Faction Leader must accept the Hero from the Temple interface Window (if the Hero is not accepted, the Temple will be destroyed, and a new hero can be summoned by deploying a new temple). There are 5 Heroes available for each Race, and once a Faction has accepted a Hero to represent their faction, the hero will no longer be available for other factions. All Heroes have the same amount of initial points distributed in different templates and all have the same level of power.

Heroes are a very powerful addition to your army; they can grow very high in power and perform Hero Actions that range from attacking other faction's Hero to defending the Capital against enemy attacks. Activating Hero Actions requires Hero Points.
Phase III: Collect Hero Points!
After you have accepted your Hero it's time to start collecting Hero Points! These points will be critical for developing your Hero and unlocking the most powerful cards and effects of the game. You can generate Hero Points through the faction's Temple Building by consuming the Entire Core Node of any Land under the control of the Faction; the requisites for generating a Hero Point are the following:
1) A Hero Point is obtained by consuming the 100% of the Core Node (CN) of a Land the faction controls.
2) Any land under the control of the Faction (Faction Claim) can be used to generate a Hero Point, as long as it have at least 1 Level of Influence of the faction.
3) The Land must have its Core Node at 100%
Hero Points are required to perform Hero Actions, if your hero has his timer available he can use hero points to perform an action. Click here for more information about hero actions.
Phase IV: Build Up Your Hero
After your faction have his Hero and you've started collecting Hero Points the BRO Staff will announce the exact time when Hero Actions will be unlocked, after that the Final Race for winning the War Season will officially start, and all the factions with a Hero will be able to play Hero Actions.
Hero Actions hold the clue to winning the War Season. Every "turn" (i.e. every hour) the Faction Leader or any Faction Officer (with permission to do so) will be able to pick an Action (1 single action only) from the Temple interface Window. The basic actions for a Hero are the following:
- Earn 1 Hero Level
- Train one of the 6 Hero Stats
- Increase your Hero's Health
- Heal 20% of the Hero's Health
- Attack Enemy Hero
- Protect the Capital Land
- Revive
Your Faction Hero cannot be harmed by any player, but other Heroes may attack him, when this happens his Health will be reduced, and if it reaches 0 (zero) the Hero will become "Crippled" and his only available action will be to Revive. Please note that ANY Hero action requires Hero Points, so if a Temple runs out of Hero Points and the Hero is Crippled the hero will stay inactive until the Temple have enough Hero Points to revive the Hero.
Also if the Temple is completely destroyed, the Hero will become inactive until your faction deploys a new Temple in the Capital.
Besides the basic Hero Actions described above, there will be Advanced Hero Actions that will contain very powerful effects. More information on this will be released later by the Staff.
Phase V: Win the War of Gods!
After the Phase IV starts and the Factions have started building up their Heroes, the Staff will announce the Final Countdown. This is the last timer of the game, with duration of roughly 2 weeks, it will be visible for all the players all the time and it’ll mark the end of the War Season.
By the end of the Final Countdown timer, the Faction controlling the Hero ALIVE with the highest Level will WIN the War of Gods!
Since Heroes can be attacked, a strategy must be defined by all Factions/Alliances to develop their Heroes while maintaining a good offensive/defensive balance. Faction must focus on teamwork to keep his Hero under continuous development; the most active Heroes will have the best chances of winning the War of Gods.
MAY THE BEST FACTION WIN, WE WISH GOOD LUCK TO YOU ALL!
